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Steve Harrison's avatar

Dear Nick,

You rightly point out that those who do "purely creative and commercial work" are aggrieved that their work is being ignored.

It's no wonder.

Just compare the effort and expertise that goes into creating an award winning piece of work with a) commercial purpose and b) social purpose.

a) Commercial Purpose: Take the marketing problem brief from the client ... write a consumer facing brief with a clear proposition that encapusalates the benefit to be derived from the brand/product/service and why the prospect would want it in their lives ... get the client to understand the significance of that proposition and sign it off ... get the creatives to stick to that brief and come up with an idea that, within budget,  dramatises/demonstrates the proposition ... sell that idea to what is often a risk averse and conservative client ... help them sell the idea upwards within their organisation ... protect the integrity of the idea through all the stages of production and deliver it on budget until it finally appears in front of the prospect - as originally envisaged by the agency team.

b) Social Purpose: Find a trending issue and attach your brand to that issue.

That's it.

You don't even have to struggle to ensure that the issue is in any way related to the brand you are promoting.  Any issue will do.  It does, however, help if you have tons of money to throw at the project.  Need an example?  The Sheba Hope work.  Do you see much evidence of a creative team's involvement?  Nope, me neither.

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Judd Labarthe's avatar

Long(ish)-time reader, first-time commentator. 2 points to make. 1) if people working in marketing and advertising had a better understanding of how the machinery works, and doesn't work, to create value for individuals, companies, societies and economies, we wouldn't have to suffer all the purpose-y sanctimony. But since we don't believe in the work we do, we have to find some other way of doing it to feel less shitty, it seems. 2) I've judged thousands of award entries claiming some kind of effectiveness - IMHO the "for good" stuff has always gotten a free pass (in part due to the syndrome noted in item #1). It'd be very interesting if we looked only at long-term impact - my bet is, most of these cases would evaporate, and their "impact" claims along with them. Not to say they couldn't still be judged purely on their creative merits, just that we should be honest about the game being played. Which I guess was your main point to begin with!

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